Buy low. Sell high. Stay free.
You owe Franky “The Collector” Frankini nearly $200,000. He is not a patient man — and he’s REALLY good at finding you.
MULE is a roguelite trading sim — think Drug Wars on that old calculator, reimagined with a modern spine. Crisscross 51 American cities, read the market, move your product, and scrape together enough to keep Franky off your back. Push your luck too far and the run ends — but you don’t. You wake up right back at the start, a little sharper than the last “reset.”
Every run teaches you something. A permanent perk tree carries your progress across attempts, turning hard-won lessons into lasting edges. Pick an archetype, chart your route, dodge the cops, manage your debt, and see just how far you can climb before it all comes crashing down.
But why do you keep “resetting”? An overarching narrative of government experiments — and your unfortunate encounter with a certain scientist — pulls you deeper into the mystery of your predicament. Can you uncover the truth, or are you doomed to relive the same events for eternity?
Ranked by peak cash — the most money held at any point in a run.
| # | Name | Day | Peak Cash |
|---|---|---|---|
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